The video explains and defines each principle of animation, and then shows a short example of what it looks like and how it works with numbers, letters, and shapes.
The 12 principles of animation are squash & stretch, anticipation, arcs, ease in & ease out, appeal, timing, solid drawing, exaggeration, pose to pose, staging, secondary action, and follow through
Squash & Stretch: gives illusion of weight and volume to a subject, often used for comical effect
Anticipation: prepares audience for action, increases realism of action- sometimes used to heighten suspense
Arcs: humans and animals always move in arcs, this increases realism of subject's action(s)
Ease In & Ease Out: subjects need time to slow down/speed up- drawings between extreme poses provide subject with greater realistic movement
Appeal: characters need to captivate audiences, complicated faces and lack of symmetry make it difficult for audience to connect or find them appealing
Timing: more frames create slower action, while fewer frames create faster action
Solid Drawing: adds weight, volume, and 3D illusion to subject
Exaggeration: presents physical features/elements of a character in exaggerated form, shows emotions and movements more
Pose to Pose: for highly emotional/dramatised scenes- drawing a few key frames for each action then filling in the intervals
Staging: communicates primary mood, action, or idea of a scene
Secondary Action: emphasises and supports primary action of subject, while providing scenes with greater life
Follow Through: refers to parts of subject that continue to move after a completed action
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