Wednesday, October 28, 2015

Introduction to Maya

(Video/Lesson 35)
Yesterday I started working on the materials and shading on the ship to make the model appear more realistic. I just finished video/lesson 35, where I used ramps to drive material channels, specifically using incandescence to make parts of the pipe glow from exhaust, and crater/fractal materials to certain faces of the model .  Before this, on video 34, I was introduced to the hypershade window where I began applying and manipulating simple materials. The property and attribute editors have been important to adjust and create the materials/effects.

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